For the same reason as in “Trace Refractions” it is recommended to have this option enabled. Trace Glossy Refractions: When turned on, refractions of materials will be traced and calculated by the engine.It is unchecked by default because there is no visual loss in Global Illumination quality. Trace Glossy Reflections: When on, traces Glossy Reflections.It is not recommended to disable this setting as it would lead to unresolved areas behind transparent objects (black areas). Trace Refractions: When turned on, refractions of materials will be traced and calculated by the engine.Using the default state (Off), will speed-up rendering with nearly no visual loss in Global Illumination. Trace Reflections: When turned on, reflections of materials will be traced and calculated by the engine. The default value is the recommended one. Max Error (%): Defines the maximum error value of the Final Gathering solution.This value also depends on whether Field Mapping is enabled or not. Diffuse Depth: Defines the amount of light bounces in the scene.This value depends on whether Field Mapping is enabled or not. Samples: Defines the amount of samples for final gathering.Enable: Final gathering should always be enabled.
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